| Type | Book |
| ชื่อเรื่อง | 3D game engine design : a practical approach to real-time computer graphics / David H. Eberly |
| ผู้แต่ง | Eberly, David h |
| ISBN | 1558605932 (hbk.) |
| | 1-55860-593-2 |
| พิมพลักษณ์ | San Francisco : Morgan Kaufmann Pub., c2001 |
| | United States : Academic Press, 2001 |
| | San Diego, Calif. : Academic Press, c2000 |
| รูปเล่ม | 561 p. : ill. (some col.) + 1 CD-ROM |
| หัวเรื่อง | Computer graphics |
| | Real-time programming |
| | Real --Time programming [] |
| | Three-dimensional display systems |
| | Three --Dimensional display systems [] |
| | Three --dimensional display system [] |